uv texturing in maya

today we learnt new functions in maya software, respectively, texturing using uv mapping. i found it very useful in order to achieve better texturing results, especially working with complex models which require particular overlaying texture on different planes which must be applied separately. we had to apply a texture on cereal-type of polygon box. we had ready-made layout for the final object but it took as great deal to fiddle around it to meet the desirable position and layout of the texture. when i was working on skinning grey polygon box with some alive duck cute canvas i had a second thought about some guy who works as a 3-d artist and has been commissioned to create a new breakfast cereal box. i would definitely know how to deal with this task now..
now, in order to assign textures to individual components there are a few things i need to know. first i need to assign a texture map to the various parts. first select the entire object i want to texture then go to Edit Polygons > Texture > Planar Mapping □. next, choose which axis i want to project on (X, Y, or Z). here is how it looks with uv texturing window panel opened on left side and actual object on right panel::

i have to align actual shape of object with uv texture. in order to work with shape and resize it or move i must select Uv mode from menu taskbar. to do so i right-click on the object in uv panel window and select uv state. it will allow me to modulate and work with texture in 2-d plane. i must always have both views opened in order to check alterations and see if there are any other parts need adjusting. when object is in shape mode, i can select particular edge of interest and then it will appear also in texturing panel. then i can see the place which needs tweaking and i would do it directly in texturing panel by adjusting edge and observing simultaneously applied changes in perspective window. i can clearly see the handiness and logic behind this type of approach whilst applying textures. if i need to rearrange and organize maps in the UV texture editor i right click on any map and choose UV. select a group of UV’s on the map and go to Select > Select Shell which will select the rest of that object. now i can move and rotate this to better view all of the maps. i will continue doing this for each map until they are all arranged accordingly. here is my final rendered box of duck cereal. it’s a kill!

first things first.  packed with this tiny bit of knowledge and kinna armed to texture our complicated jet-fire robot we have even a bigger challenge ahead of us!  except Luke, who has already textured his chainsaw 3-d character and legged from the class earlier (grrrr), we are given an assignment till holy! next week to return with textured robots. here is my humble start of it ::

what i did in these screenshots resemble me selecting particular part of the robot-wings and applying a uv texturing on it. in first image i dont have any texture prepared to layer on top of my wing shape but second image shows me aligning a snapshot of wing’s uv shape with actual image of the wing. by doing so i create very accurate uv texture which i will import into maya and finally apply to my 3-d robot. (many times i heard or read about that all 3-d artist are talking about using a photoshop in creating textures and i always thought that it is great fun and i love photoshop and i would be so happy just play about making weird imagery to apply any of 3-d objects i would create in the future. now i ve been slapped by a moment doing it myself and actually seeing the reason why and how these two platforms Maya (3-d) and Photoshop (2-d) intersect and communicate between each other. i find it very exciting jumping from one application to another and building invisible bridges between these two digital creatures coming from completely different creators. and then i can contemplate on the epic essence of “0” and “1” and that everything built and running just operates with these two small entities….sorry, went into deep. i just adore machines living on electric and surprising human kind)))

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